November 19 (2023) International Meeting (Gamification Day)

We would like to thank all the speakers for the wonderful presentations, and all the participants from around Japan and the world who contributed to a successful meeting! 

In the photo:
Louis Lafleur (Presentation #1 - top left); Liang Xu / Charlie (Presentation #2 - mid left); Yu Kanazawa (SIG Coordinator, Event Host - top right); Hiroyuki Obari (Frequent Participant - mid right); Hisa Shibata (Frequent Participant - bottom left); Nell Chen (Frequent Participant - bottom right)
. . . and many more participants!

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Pre-event announcement below

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日本語の情報は:
http://www.let-kansai.org/htdocs/index.php?page_id=74

Date: Sunday, November 19th, 2023
Time: 1:30PM ~ 4:30PM (Japan Standard Time (JST): UTC+9)
Venue: Zoom
Online registration is needed.
Free event - all welcome!!

Please use the following link to register:
https://forms.gle/mbRDtgepUuBGbqqA7

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Presentation #1

The Effects of Gamified Interleaved Spaced Repetition on Vocabulary Learning

   by Louis Lafleur (Kwansei Gakuin University)

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Presentation #2

Using Games, VR, and AI to Learn Uncommon Languages

   by Liang Xu (Charlie, 许亮) (Dublin City University)

Abstract:
This study blends interesting language learning methods with modern technology like games, VR, and AI. We're researching ways to make learning languages more fun, especially for languages that are not commonly taught. Our goal is to create applications that use games, VR, and AI to inspire a deeper passion for language learning, especially for endangered languages spoken by indigenous communities.

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(Upcoming Meeting Information)

March - P4ELT Day

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